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Force index buffer update for games using Vulkan (#2726)
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@ -312,6 +312,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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bool oldDrawIndexed = _drawState.DrawIndexed;
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_drawState.DrawIndexed = true;
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engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
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DrawEnd(engine, firstIndex, indexCount);
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