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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -1,6 +1,6 @@
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namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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struct AllocationResult
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readonly struct AllocationResult
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{
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public int IntUsedRegisters { get; }
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public int VecUsedRegisters { get; }
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