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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Represents texture format information.
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/// </summary>
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struct FormatInfo
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readonly struct FormatInfo
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{
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/// <summary>
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/// A default, generic RGBA8 texture format.
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