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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
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/// <summary>
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/// Entry for a given data size.
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/// </summary>
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private struct SizeEntry
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private readonly struct SizeEntry
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{
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/// <summary>
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/// Size for the data that will be stored on the hash table on this entry.
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