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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public int OperationsCount => _operations.Count;
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private struct BrxTarget
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private readonly struct BrxTarget
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{
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public readonly Operand Selector;
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public readonly int ExpectedValue;
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