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Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders * Shader cache version bump * Fix missing outputs when vector transform feedback outputs are used
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@ -143,9 +143,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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_config.SetGeometryShaderLayerInputAttribute(attr);
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}
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public void SetLastInVertexPipeline(bool hasFragment)
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public void SetLastInVertexPipeline()
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{
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_config.SetLastInVertexPipeline(hasFragment);
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_config.SetLastInVertexPipeline();
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}
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public ShaderProgram Translate(TranslatorContext other = null)
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