SDL: Move Mouse to the Input project instead of Headless.

This commit is contained in:
Evan Husted
2024-10-14 15:03:36 -05:00
parent b2a35ecf6c
commit 4ee1dff497
4 changed files with 7 additions and 8 deletions

View File

@ -0,0 +1,89 @@
using Ryujinx.Common.Configuration.Hid;
using System;
using System.Drawing;
using System.Numerics;
namespace Ryujinx.Input.SDL2
{
public class SDL2Mouse : IMouse
{
private SDL2MouseDriver _driver;
public GamepadFeaturesFlag Features => throw new NotImplementedException();
public string Id => "0";
public string Name => "SDL2Mouse";
public bool IsConnected => true;
public bool[] Buttons => _driver.PressedButtons;
Size IMouse.ClientSize => _driver.GetClientSize();
public SDL2Mouse(SDL2MouseDriver driver)
{
_driver = driver;
}
public Vector2 GetPosition()
{
return _driver.CurrentPosition;
}
public Vector2 GetScroll()
{
return _driver.Scroll;
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
throw new NotImplementedException();
}
public Vector3 GetMotionData(MotionInputId inputId)
{
throw new NotImplementedException();
}
public GamepadStateSnapshot GetStateSnapshot()
{
throw new NotImplementedException();
}
public (float, float) GetStick(StickInputId inputId)
{
throw new NotImplementedException();
}
public bool IsButtonPressed(MouseButton button)
{
return _driver.IsButtonPressed(button);
}
public bool IsPressed(GamepadButtonInputId inputId)
{
throw new NotImplementedException();
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
throw new NotImplementedException();
}
public void SetConfiguration(InputConfig configuration)
{
throw new NotImplementedException();
}
public void SetTriggerThreshold(float triggerThreshold)
{
throw new NotImplementedException();
}
public void Dispose()
{
_driver = null;
}
}
}