Fix ~3500 analyser issues

See merge request ryubing/ryujinx!44
This commit is contained in:
MrKev
2025-05-30 17:08:34 -05:00
committed by GreemDev
parent 634cfae98e
commit 50211d5f2d
622 changed files with 3080 additions and 2652 deletions

View File

@ -207,8 +207,8 @@ namespace Ryujinx.Graphics.Gpu.Image
return false; // Flushing this format is not supported, as it may have been converted to another host format.
}
if (info.Target == Target.Texture2DMultisample ||
info.Target == Target.Texture2DMultisampleArray)
if (info.Target is Target.Texture2DMultisample or
Target.Texture2DMultisampleArray)
{
return false; // Flushing multisample textures is not supported, the host does not allow getting their data.
}
@ -758,43 +758,45 @@ namespace Ryujinx.Graphics.Gpu.Image
{
case Target.Texture1D:
case Target.Texture1DArray:
result = rhs.Target == Target.Texture1D ||
rhs.Target == Target.Texture1DArray;
result = rhs.Target is Target.Texture1D or
Target.Texture1DArray;
break;
case Target.Texture2D:
result = rhs.Target == Target.Texture2D ||
rhs.Target == Target.Texture2DArray;
result = rhs.Target is Target.Texture2D or
Target.Texture2DArray;
break;
case Target.Texture2DArray:
result = rhs.Target == Target.Texture2D ||
rhs.Target == Target.Texture2DArray;
result = rhs.Target is Target.Texture2D or
Target.Texture2DArray;
if (rhs.Target == Target.Cubemap || rhs.Target == Target.CubemapArray)
if (rhs.Target is Target.Cubemap or Target.CubemapArray)
{
return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly;
}
break;
case Target.Cubemap:
case Target.CubemapArray:
result = rhs.Target == Target.Cubemap ||
rhs.Target == Target.CubemapArray;
result = rhs.Target is Target.Cubemap or
Target.CubemapArray;
if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
if (rhs.Target is Target.Texture2D or Target.Texture2DArray)
{
return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly;
}
break;
case Target.Texture2DMultisample:
case Target.Texture2DMultisampleArray:
if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
if (rhs.Target is Target.Texture2D or Target.Texture2DArray)
{
return TextureViewCompatibility.CopyOnly;
}
result = rhs.Target == Target.Texture2DMultisample ||
rhs.Target == Target.Texture2DMultisampleArray;
result = rhs.Target is Target.Texture2DMultisample or
Target.Texture2DMultisampleArray;
break;
case Target.Texture3D: