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Simplify resolution scale updates (#5541)
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@ -44,11 +44,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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TexturePoolCache texturePoolCache = new(context);
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SamplerPoolCache samplerPoolCache = new(context);
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float[] scales = new float[64];
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new Span<float>(scales).Fill(1f);
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_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, scales, isCompute: true);
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_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, scales, isCompute: false);
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_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: true);
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_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: false);
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_texturePoolCache = texturePoolCache;
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_samplerPoolCache = samplerPoolCache;
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