mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-26 07:39:52 -06:00
AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates * Trigger DLC/update load on games refresh * Initial moving of DLC/updates to UI.Common * Use new models in ApplicationLibrary * Make dlc/updates records; use ApplicationLibrary for loading logic * Fix a bug with DLC window; rework some logic * Auto-load bundled DLC on startup * Autoload DLC * Add setting for autoloading dlc/updates * Remove dead code; bind to AppLibrary apps directly in mainwindow * Stub out bulk dlc menu item * Add localization; stub out bulk load updates * Set autoload dirs explicitly * Begin extracting updates to match DLC refactors * Add title update autoloading * Reduce size of settings sections * Better cache lookup for apps * Dont reload entire library on game version change * Remove ApplicationAdded event; always enumerate nsp when autoloading
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@ -2,48 +2,31 @@ using Avalonia.Collections;
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using Avalonia.Controls.ApplicationLifetimes;
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using Avalonia.Platform.Storage;
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using Avalonia.Threading;
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using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.Ncm;
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using LibHac.Ns;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.Loaders.Processes.Extensions;
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using Ryujinx.HLE.Utilities;
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using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common.Configuration;
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using System;
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using Ryujinx.UI.Common.Models;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Application = Avalonia.Application;
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using ContentType = LibHac.Ncm.ContentType;
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using Path = System.IO.Path;
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using SpanHelpers = LibHac.Common.SpanHelpers;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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public record TitleUpdateViewNoUpdateSentinal();
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public class TitleUpdateViewModel : BaseModel
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{
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public TitleUpdateMetadata TitleUpdateWindowData;
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public readonly string TitleUpdateJsonPath;
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private VirtualFileSystem VirtualFileSystem { get; }
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private ApplicationLibrary ApplicationLibrary { get; }
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private ApplicationData ApplicationData { get; }
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private AvaloniaList<TitleUpdateModel> _titleUpdates = new();
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private AvaloniaList<object> _views = new();
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private object _selectedUpdate;
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private static readonly TitleUpdateMetadataJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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private object _selectedUpdate = new TitleUpdateViewNoUpdateSentinal();
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private bool _showBundledContentNotice = false;
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public AvaloniaList<TitleUpdateModel> TitleUpdates
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{
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@ -75,11 +58,21 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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public bool ShowBundledContentNotice
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{
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get => _showBundledContentNotice;
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set
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{
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_showBundledContentNotice = value;
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OnPropertyChanged();
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}
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}
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public IStorageProvider StorageProvider;
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public TitleUpdateViewModel(VirtualFileSystem virtualFileSystem, ApplicationData applicationData)
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public TitleUpdateViewModel(ApplicationLibrary applicationLibrary, ApplicationData applicationData)
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{
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VirtualFileSystem = virtualFileSystem;
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ApplicationLibrary = applicationLibrary;
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ApplicationData = applicationData;
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@ -88,44 +81,29 @@ namespace Ryujinx.Ava.UI.ViewModels
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StorageProvider = desktop.MainWindow.StorageProvider;
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}
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TitleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, ApplicationData.IdBaseString, "updates.json");
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try
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{
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TitleUpdateWindowData = JsonHelper.DeserializeFromFile(TitleUpdateJsonPath, _serializerContext.TitleUpdateMetadata);
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, $"Failed to deserialize title update data for {ApplicationData.IdBaseString} at {TitleUpdateJsonPath}");
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TitleUpdateWindowData = new TitleUpdateMetadata
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{
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Selected = "",
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Paths = new List<string>(),
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};
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Save();
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}
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LoadUpdates();
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}
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private void LoadUpdates()
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{
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// Try to load updates from PFS first
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AddUpdate(ApplicationData.Path, true);
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var updates = ApplicationLibrary.TitleUpdates.Items
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.Where(it => it.TitleUpdate.TitleIdBase == ApplicationData.IdBase);
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foreach (string path in TitleUpdateWindowData.Paths)
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bool hasBundledContent = false;
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SelectedUpdate = new TitleUpdateViewNoUpdateSentinal();
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foreach ((TitleUpdateModel update, bool isSelected) in updates)
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{
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AddUpdate(path);
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TitleUpdates.Add(update);
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hasBundledContent = hasBundledContent || update.IsBundled;
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if (isSelected)
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{
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SelectedUpdate = update;
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}
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}
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TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == TitleUpdateWindowData.Selected, null);
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ShowBundledContentNotice = hasBundledContent;
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SelectedUpdate = selected;
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// NOTE: Save the list again to remove leftovers.
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Save();
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SortUpdates();
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}
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@ -133,89 +111,76 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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var sortedUpdates = TitleUpdates.OrderByDescending(update => update.Version);
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// NOTE(jpr): this works around a bug where calling Views.Clear also clears SelectedUpdate for
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// some reason. so we save the item here and restore it after
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var selected = SelectedUpdate;
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Views.Clear();
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Views.Add(new BaseModel());
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Views.Add(new TitleUpdateViewNoUpdateSentinal());
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Views.AddRange(sortedUpdates);
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if (SelectedUpdate == null)
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SelectedUpdate = selected;
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if (SelectedUpdate is TitleUpdateViewNoUpdateSentinal)
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{
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SelectedUpdate = Views[0];
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}
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else if (!TitleUpdates.Contains(SelectedUpdate))
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// this is mainly to handle a scenario where the user removes the selected update
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else if (!TitleUpdates.Contains((TitleUpdateModel)SelectedUpdate))
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{
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if (Views.Count > 1)
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{
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SelectedUpdate = Views[1];
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}
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else
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{
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SelectedUpdate = Views[0];
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}
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SelectedUpdate = Views.Count > 1 ? Views[1] : Views[0];
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}
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}
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private void AddUpdate(string path, bool ignoreNotFound = false, bool selected = false)
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private bool AddUpdate(string path, out int numUpdatesAdded)
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{
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if (!File.Exists(path) || TitleUpdates.Any(x => x.Path == path))
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numUpdatesAdded = 0;
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if (!File.Exists(path))
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{
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return;
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return false;
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}
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IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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try
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if (!ApplicationLibrary.TryGetTitleUpdatesFromFile(path, out var updates))
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{
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using IFileSystem pfs = PartitionFileSystemUtils.OpenApplicationFileSystem(path, VirtualFileSystem);
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return false;
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}
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Dictionary<ulong, ContentMetaData> updates = pfs.GetContentData(ContentMetaType.Patch, VirtualFileSystem, checkLevel);
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var updatesForThisGame = updates.Where(it => it.TitleIdBase == ApplicationData.Id).ToList();
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if (updatesForThisGame.Count == 0)
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{
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return false;
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}
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Nca patchNca = null;
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Nca controlNca = null;
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if (updates.TryGetValue(ApplicationData.Id, out ContentMetaData content))
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foreach (var update in updatesForThisGame)
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{
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if (!TitleUpdates.Contains(update))
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{
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patchNca = content.GetNcaByType(VirtualFileSystem.KeySet, ContentType.Program);
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controlNca = content.GetNcaByType(VirtualFileSystem.KeySet, ContentType.Control);
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}
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if (controlNca != null && patchNca != null)
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{
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ApplicationControlProperty controlData = new();
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using UniqueRef<IFile> nacpFile = new();
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controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
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var displayVersion = controlData.DisplayVersionString.ToString();
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var update = new TitleUpdateModel(content.Version.Version, displayVersion, path);
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TitleUpdates.Add(update);
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SelectedUpdate = update;
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if (selected)
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{
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Dispatcher.UIThread.InvokeAsync(() => SelectedUpdate = update);
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}
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}
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else
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{
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if (!ignoreNotFound)
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{
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Dispatcher.UIThread.InvokeAsync(() => ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdateAddUpdateErrorMessage]));
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}
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numUpdatesAdded++;
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}
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}
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catch (Exception ex)
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if (numUpdatesAdded > 0)
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{
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Dispatcher.UIThread.InvokeAsync(() => ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogLoadFileErrorMessage, ex.Message, path)));
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SortUpdates();
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}
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return true;
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}
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public void RemoveUpdate(TitleUpdateModel update)
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{
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TitleUpdates.Remove(update);
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if (!update.IsBundled)
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{
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TitleUpdates.Remove(update);
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}
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else if (update == SelectedUpdate as TitleUpdateModel)
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{
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SelectedUpdate = new TitleUpdateViewNoUpdateSentinal();
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}
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SortUpdates();
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}
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@ -236,30 +201,36 @@ namespace Ryujinx.Ava.UI.ViewModels
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},
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});
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var totalUpdatesAdded = 0;
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foreach (var file in result)
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{
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AddUpdate(file.Path.LocalPath, selected: true);
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if (!AddUpdate(file.Path.LocalPath, out var newUpdatesAdded))
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{
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await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdateAddUpdateErrorMessage]);
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}
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totalUpdatesAdded += newUpdatesAdded;
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}
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SortUpdates();
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if (totalUpdatesAdded > 0)
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{
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await ShowNewUpdatesAddedDialog(totalUpdatesAdded);
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}
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}
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public void Save()
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{
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TitleUpdateWindowData.Paths.Clear();
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TitleUpdateWindowData.Selected = "";
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var updates = TitleUpdates.Select(it => (it, it == SelectedUpdate as TitleUpdateModel)).ToList();
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ApplicationLibrary.SaveTitleUpdatesForGame(ApplicationData, updates);
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}
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foreach (TitleUpdateModel update in TitleUpdates)
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private Task ShowNewUpdatesAddedDialog(int numAdded)
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{
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var msg = string.Format(LocaleManager.Instance[LocaleKeys.UpdateWindowUpdateAddedMessage], numAdded);
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return Dispatcher.UIThread.InvokeAsync(async () =>
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{
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TitleUpdateWindowData.Paths.Add(update.Path);
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if (update == SelectedUpdate)
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{
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TitleUpdateWindowData.Selected = update.Path;
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}
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}
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JsonHelper.SerializeToFile(TitleUpdateJsonPath, TitleUpdateWindowData, _serializerContext.TitleUpdateMetadata);
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await ContentDialogHelper.ShowTextDialog(LocaleManager.Instance[LocaleKeys.DialogConfirmationTitle], msg, "", "", "", LocaleManager.Instance[LocaleKeys.InputDialogOk], (int)Symbol.Checkmark);
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});
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}
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}
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}
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