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synced 2025-07-26 07:39:52 -06:00
AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates * Trigger DLC/update load on games refresh * Initial moving of DLC/updates to UI.Common * Use new models in ApplicationLibrary * Make dlc/updates records; use ApplicationLibrary for loading logic * Fix a bug with DLC window; rework some logic * Auto-load bundled DLC on startup * Autoload DLC * Add setting for autoloading dlc/updates * Remove dead code; bind to AppLibrary apps directly in mainwindow * Stub out bulk dlc menu item * Add localization; stub out bulk load updates * Set autoload dirs explicitly * Begin extracting updates to match DLC refactors * Add title update autoloading * Reduce size of settings sections * Better cache lookup for apps * Dont reload entire library on game version change * Remove ApplicationAdded event; always enumerate nsp when autoloading
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@ -15,7 +15,7 @@ namespace Ryujinx.UI.Common.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 51;
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public const int CurrentVersion = 52;
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/// <summary>
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/// Version of the configuration file format
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@ -262,6 +262,11 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public List<string> GameDirs { get; set; }
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/// <summary>
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/// A list of directories containing DLC/updates the user wants to autoload during library refreshes
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/// </summary>
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public List<string> AutoloadDirs { get; set; }
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/// <summary>
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/// A list of file types to be hidden in the games List
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/// </summary>
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