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AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates * Trigger DLC/update load on games refresh * Initial moving of DLC/updates to UI.Common * Use new models in ApplicationLibrary * Make dlc/updates records; use ApplicationLibrary for loading logic * Fix a bug with DLC window; rework some logic * Auto-load bundled DLC on startup * Autoload DLC * Add setting for autoloading dlc/updates * Remove dead code; bind to AppLibrary apps directly in mainwindow * Stub out bulk dlc menu item * Add localization; stub out bulk load updates * Set autoload dirs explicitly * Begin extracting updates to match DLC refactors * Add title update autoloading * Reduce size of settings sections * Better cache lookup for apps * Dont reload entire library on game version change * Remove ApplicationAdded event; always enumerate nsp when autoloading
This commit is contained in:
162
src/Ryujinx.UI.Common/Helper/TitleUpdatesHelper.cs
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162
src/Ryujinx.UI.Common/Helper/TitleUpdatesHelper.cs
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using LibHac.Common;
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using LibHac.Common.Keys;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.Ncm;
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using LibHac.Ns;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.Loaders.Processes.Extensions;
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using Ryujinx.HLE.Utilities;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Models;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using ContentType = LibHac.Ncm.ContentType;
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using Path = System.IO.Path;
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using SpanHelpers = LibHac.Common.SpanHelpers;
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using TitleUpdateMetadata = Ryujinx.Common.Configuration.TitleUpdateMetadata;
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namespace Ryujinx.UI.Common.Helper
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{
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public static class TitleUpdatesHelper
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{
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private static readonly TitleUpdateMetadataJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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public static List<(TitleUpdateModel, bool IsSelected)> LoadTitleUpdatesJson(VirtualFileSystem vfs, ulong applicationIdBase)
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{
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var titleUpdatesJsonPath = PathToGameUpdatesJson(applicationIdBase);
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if (!File.Exists(titleUpdatesJsonPath))
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{
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return [];
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}
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try
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{
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var titleUpdateWindowData = JsonHelper.DeserializeFromFile(titleUpdatesJsonPath, _serializerContext.TitleUpdateMetadata);
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return LoadTitleUpdates(vfs, titleUpdateWindowData, applicationIdBase);
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, $"Failed to deserialize title update data for {applicationIdBase:x16} at {titleUpdatesJsonPath}");
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return [];
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}
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}
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public static void SaveTitleUpdatesJson(VirtualFileSystem vfs, ulong applicationIdBase, List<(TitleUpdateModel, bool IsSelected)> updates)
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{
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var titleUpdateWindowData = new TitleUpdateMetadata
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{
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Selected = "",
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Paths = [],
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};
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foreach ((TitleUpdateModel update, bool isSelected) in updates)
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{
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titleUpdateWindowData.Paths.Add(update.Path);
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if (isSelected)
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{
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if (!string.IsNullOrEmpty(titleUpdateWindowData.Selected))
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{
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Logger.Error?.Print(LogClass.Application,
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$"Tried to save two updates as 'IsSelected' for {applicationIdBase:x16}");
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return;
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}
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titleUpdateWindowData.Selected = update.Path;
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}
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}
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var titleUpdatesJsonPath = PathToGameUpdatesJson(applicationIdBase);
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JsonHelper.SerializeToFile(titleUpdatesJsonPath, titleUpdateWindowData, _serializerContext.TitleUpdateMetadata);
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}
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private static List<(TitleUpdateModel, bool IsSelected)> LoadTitleUpdates(VirtualFileSystem vfs, TitleUpdateMetadata titleUpdateMetadata, ulong applicationIdBase)
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{
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var result = new List<(TitleUpdateModel, bool IsSelected)>();
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IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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foreach (string path in titleUpdateMetadata.Paths)
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{
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if (!File.Exists(path))
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{
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continue;
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}
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try
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{
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using IFileSystem pfs = PartitionFileSystemUtils.OpenApplicationFileSystem(path, vfs);
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Dictionary<ulong, ContentMetaData> updates =
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pfs.GetContentData(ContentMetaType.Patch, vfs, checkLevel);
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Nca patchNca = null;
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Nca controlNca = null;
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if (!updates.TryGetValue(applicationIdBase, out ContentMetaData content))
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{
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continue;
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}
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patchNca = content.GetNcaByType(vfs.KeySet, ContentType.Program);
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controlNca = content.GetNcaByType(vfs.KeySet, ContentType.Control);
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if (controlNca == null || patchNca == null)
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{
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continue;
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}
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ApplicationControlProperty controlData = new();
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using UniqueRef<IFile> nacpFile = new();
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controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None)
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.OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None)
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.ThrowIfFailure();
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var displayVersion = controlData.DisplayVersionString.ToString();
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var update = new TitleUpdateModel(content.ApplicationId, content.Version.Version,
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displayVersion, path);
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result.Add((update, path == titleUpdateMetadata.Selected));
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}
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catch (MissingKeyException exception)
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{
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Logger.Warning?.Print(LogClass.Application,
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$"Your key set is missing a key with the name: {exception.Name}");
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}
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catch (InvalidDataException)
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{
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Logger.Warning?.Print(LogClass.Application,
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$"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {path}");
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}
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catch (IOException exception)
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{
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Logger.Warning?.Print(LogClass.Application, exception.Message);
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}
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catch (Exception exception)
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{
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Logger.Warning?.Print(LogClass.Application,
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$"The file encountered was not of a valid type. File: '{path}' Error: {exception}");
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}
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}
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return result;
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}
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private static string PathToGameUpdatesJson(ulong applicationIdBase)
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{
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return Path.Combine(AppDataManager.GamesDirPath, applicationIdBase.ToString("x16"), "updates.json");
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}
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}
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}
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