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Some code cleanup
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@ -1,4 +1,4 @@
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using Ryujinx.Graphics.GAL.Color;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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UpdateRenderTargetState(state, useControl: false);
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_textureManager.CommitGraphicsBindings();
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TextureManager.CommitGraphicsBindings();
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bool clearDepth = (argument & 1) != 0;
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bool clearStencil = (argument & 2) != 0;
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