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fix: Prevent loading the Switch Verification homebrew specifically.
Its intended purpose is to be installed on a modded real Switch. It is wholly useless and pointless to use it in the emulator, and this will give those users a hint they might be doing something incorrectly.
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@ -9,6 +9,7 @@ using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.Loaders.Processes.Extensions;
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using System;
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@ -158,7 +159,7 @@ namespace Ryujinx.HLE.Loaders.Processes
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return false;
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}
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public bool LoadNxo(string path)
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{
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BlitStruct<ApplicationControlProperty> nacpData = new(1);
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@ -195,6 +196,10 @@ namespace Ryujinx.HLE.Loaders.Processes
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programName = nacpData.Value.Title[(int)_device.System.State.DesiredTitleLanguage].NameString.ToString();
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if ("Switch Verfication" ==
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nacpData.Value.Title[(int)TitleLanguage.AmericanEnglish].NameString.ToString())
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throw new InvalidOperationException();
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if (string.IsNullOrWhiteSpace(programName))
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{
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programName = Array.Find(nacpData.Value.Title.ItemsRo.ToArray(), x => x.Name[0] != 0).NameString.ToString();
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