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misc: move Models & Helpers into Common & Avalonia projects
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63
src/Ryujinx.Common/Helpers/ConsoleHelper.cs
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63
src/Ryujinx.Common/Helpers/ConsoleHelper.cs
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using Ryujinx.Common.Logging;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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namespace Ryujinx.UI.Common.Helper
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{
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public static partial class ConsoleHelper
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{
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[SupportedOSPlatform("windows")]
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[LibraryImport("kernel32")]
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private static partial nint GetConsoleWindow();
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[SupportedOSPlatform("windows")]
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[LibraryImport("user32")]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static partial bool ShowWindow(nint hWnd, int nCmdShow);
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[SupportedOSPlatform("windows")]
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[LibraryImport("user32")]
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private static partial nint GetForegroundWindow();
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[SupportedOSPlatform("windows")]
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[LibraryImport("user32")]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static partial bool SetForegroundWindow(nint hWnd);
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public static bool SetConsoleWindowStateSupported => OperatingSystem.IsWindows();
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public static void SetConsoleWindowState(bool show)
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{
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if (OperatingSystem.IsWindows())
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{
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SetConsoleWindowStateWindows(show);
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}
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else if (show == false)
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{
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Logger.Warning?.Print(LogClass.Application, "OS doesn't support hiding console window");
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}
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}
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[SupportedOSPlatform("windows")]
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private static void SetConsoleWindowStateWindows(bool show)
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{
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const int SW_HIDE = 0;
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const int SW_SHOW = 5;
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nint hWnd = GetConsoleWindow();
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if (hWnd == nint.Zero)
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{
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Logger.Warning?.Print(LogClass.Application, "Attempted to show/hide console window but console window does not exist");
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return;
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}
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SetForegroundWindow(hWnd);
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hWnd = GetForegroundWindow();
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ShowWindow(hWnd, show ? SW_SHOW : SW_HIDE);
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}
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}
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}
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