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TESTERS WANTED: RyuLDN implementation (#65)
These changes allow players to matchmake for local wireless using a LDN server. The network implementation originates from Berry's public TCP RyuLDN fork. Logo and unrelated changes have been removed. Additionally displays LDN game status in the game selection window when RyuLDN is enabled. Functionality is only enabled while network mode is set to "RyuLDN" in the settings.
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@ -803,18 +803,6 @@ namespace Ryujinx.Common.Memory
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public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
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}
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public struct Array256<T> : IArray<T> where T : unmanaged
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{
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T _e0;
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Array128<T> _other;
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Array127<T> _other2;
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public readonly int Length => 256;
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public ref T this[int index] => ref AsSpan()[index];
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[Pure]
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public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
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}
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public struct Array140<T> : IArray<T> where T : unmanaged
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{
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T _e0;
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@ -828,6 +816,18 @@ namespace Ryujinx.Common.Memory
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public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
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}
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public struct Array256<T> : IArray<T> where T : unmanaged
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{
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T _e0;
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Array128<T> _other;
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Array127<T> _other2;
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public readonly int Length => 256;
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public ref T this[int index] => ref AsSpan()[index];
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[Pure]
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public Span<T> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, Length);
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}
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public struct Array384<T> : IArray<T> where T : unmanaged
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{
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T _e0;
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