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Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
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@ -352,11 +352,6 @@ namespace Ryujinx.Graphics.Vulkan
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return pipeline;
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}
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if (gd.Capabilities.SupportsSubgroupSizeControl)
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{
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UpdateStageRequiredSubgroupSizes(gd, 1);
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}
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var pipelineCreateInfo = new ComputePipelineCreateInfo
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{
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SType = StructureType.ComputePipelineCreateInfo,
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@ -616,11 +611,6 @@ namespace Ryujinx.Graphics.Vulkan
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PDynamicStates = dynamicStates,
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};
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if (gd.Capabilities.SupportsSubgroupSizeControl)
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{
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UpdateStageRequiredSubgroupSizes(gd, (int)StagesCount);
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}
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var pipelineCreateInfo = new GraphicsPipelineCreateInfo
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{
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SType = StructureType.GraphicsPipelineCreateInfo,
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@ -659,19 +649,6 @@ namespace Ryujinx.Graphics.Vulkan
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return pipeline;
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}
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private readonly unsafe void UpdateStageRequiredSubgroupSizes(VulkanRenderer gd, int count)
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{
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for (int index = 0; index < count; index++)
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{
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bool canUseExplicitSubgroupSize =
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(gd.Capabilities.RequiredSubgroupSizeStages & Stages[index].Stage) != 0 &&
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gd.Capabilities.MinSubgroupSize <= RequiredSubgroupSize &&
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gd.Capabilities.MaxSubgroupSize >= RequiredSubgroupSize;
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Stages[index].PNext = canUseExplicitSubgroupSize ? StageRequiredSubgroupSizes.Pointer + index : null;
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}
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}
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private void UpdateVertexAttributeDescriptions(VulkanRenderer gd)
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{
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// Vertex attributes exceeding the stride are invalid.
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