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Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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@ -0,0 +1,18 @@
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ivec2 Helper_GetStorageBuffer(uint aLow, uint aHigh)
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{
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uint64_t address = packUint2x32(uvec2(aLow, aHigh));
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int i;
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for (i = 0; i < 16; i++)
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{
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int offset = 0x40 + i * 4;
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uint baseLow = fp_c0_data[offset];
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uint baseHigh = fp_c0_data[offset + 1];
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uint size = fp_c0_data[offset + 2];
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uint64_t baseAddr = packUint2x32(uvec2(baseLow, baseHigh));
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if (address >= baseAddr && address < baseAddr + packUint2x32(uvec2(size, 0)))
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{
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return ivec2(i, int(unpackUint2x32(address - (baseAddr & ~63ul)).x) >> 2);
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}
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}
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return ivec2(0);
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}
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