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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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7
Ryujinx.Graphics/Gal/IGalMemory.cs
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7
Ryujinx.Graphics/Gal/IGalMemory.cs
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namespace Ryujinx.Graphics.Gal
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{
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public unsafe interface IGalMemory
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{
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int ReadInt32(long Position);
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}
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}
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