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Fix some Vulkan validation errors (mostly related to barriers) (#5603)
* Replace image barriers inside render pass with more generic memory barrier * Remove forceStorage since it was creating images with storage bit for formats that are not StorageImage compatible * Add missing flags on subpass dependency * Don't call vkCmdSetScissor with a scissor count of 0 * One semaphore per swapchain image * Remove compute stage from read to write barriers * Try to improve Pipeline.Barrier nonsense * Set PipelineStateFlags based on supported stages
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@ -146,7 +146,10 @@ namespace Ryujinx.Graphics.Vulkan
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private void RecordScissor(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
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if (ScissorsCount != 0)
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{
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api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
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}
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}
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private readonly void RecordStencilMasks(Vk api, CommandBuffer commandBuffer)
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