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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Gpu.State
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ViewportTransform = 0x280,
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ViewportExtents = 0x300,
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VertexBufferDrawState = 0x35d,
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DepthMode = 0x35f,
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ClearColors = 0x360,
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ClearDepthValue = 0x364,
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ClearStencilValue = 0x368,
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