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Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
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@ -66,9 +66,9 @@ namespace Ryujinx.Graphics.OpenGL
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return Buffer.Create(size);
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}
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public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
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public IProgram CreateProgram(IShader[] shaders)
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{
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return new Program(shaders, transformFeedbackDescriptors);
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return new Program(shaders);
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}
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public ISampler CreateSampler(SamplerCreateInfo info)
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