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Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
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@ -3,7 +3,7 @@ using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetViewportsCommand : IGALCommand
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struct SetViewportsCommand : IGALCommand, IGALCommand<SetViewportsCommand>
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{
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public CommandType CommandType => CommandType.SetViewports;
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private SpanRef<Viewport> _viewports;
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