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Implement copy dependency for depth and color textures (#4365)
* Implement copy dependency for depth and color textures * Revert changes added because R32 <-> D32 copies were illegal * Restore depth alias matches
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@ -733,9 +733,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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if (overlap.IsView)
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{
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overlapCompatibility = overlapCompatibility == TextureViewCompatibility.FormatAlias ?
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TextureViewCompatibility.Incompatible :
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TextureViewCompatibility.CopyOnly;
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overlapCompatibility = TextureViewCompatibility.CopyOnly;
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}
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else
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{
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@ -813,7 +811,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture overlap = _textureOverlaps[index];
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OverlapInfo oInfo = _overlapInfo[index];
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if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible || oInfo.Compatibility == TextureViewCompatibility.FormatAlias)
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if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
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{
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if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
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{
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