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EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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private readonly GpuAccessorState _state;
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private readonly int _stageIndex;
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private readonly bool _compute;
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private readonly bool _isVulkan;
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private readonly bool _isOpenGL;
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private readonly bool _hasGeometryShader;
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private readonly bool _supportsQuads;
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@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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_channel = channel;
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_state = state;
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_stageIndex = stageIndex;
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_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
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_isOpenGL = context.Capabilities.Api == TargetApi.OpenGL;
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_hasGeometryShader = hasGeometryShader;
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_supportsQuads = context.Capabilities.SupportsQuads;
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@ -116,10 +116,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public GpuGraphicsState QueryGraphicsState()
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{
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return _state.GraphicsState.CreateShaderGraphicsState(
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!_isVulkan,
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_isOpenGL,
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_supportsQuads,
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_hasGeometryShader,
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_isVulkan || _state.GraphicsState.YNegateEnabled);
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!_isOpenGL || _state.GraphicsState.YNegateEnabled);
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}
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/// <inheritdoc/>
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