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EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
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src/Ryujinx.Graphics.Metal/Constants.cs
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src/Ryujinx.Graphics.Metal/Constants.cs
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namespace Ryujinx.Graphics.Metal
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{
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static class Constants
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{
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public const int MaxShaderStages = 5;
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public const int MaxVertexBuffers = 16;
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public const int MaxUniformBuffersPerStage = 18;
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public const int MaxStorageBuffersPerStage = 16;
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public const int MaxTexturesPerStage = 64;
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public const int MaxImagesPerStage = 16;
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public const int MaxUniformBufferBindings = MaxUniformBuffersPerStage * MaxShaderStages;
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public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages;
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public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
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public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages;
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public const int MaxColorAttachments = 8;
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public const int MaxViewports = 16;
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// TODO: Check this value
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public const int MaxVertexAttributes = 31;
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public const int MinResourceAlignment = 16;
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// Must match constants set in shader generation
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public const uint ZeroBufferIndex = MaxVertexBuffers;
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public const uint BaseSetIndex = MaxVertexBuffers + 1;
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public const uint ConstantBuffersIndex = BaseSetIndex;
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public const uint StorageBuffersIndex = BaseSetIndex + 1;
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public const uint TexturesIndex = BaseSetIndex + 2;
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public const uint ImagesIndex = BaseSetIndex + 3;
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public const uint ConstantBuffersSetIndex = 0;
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public const uint StorageBuffersSetIndex = 1;
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public const uint TexturesSetIndex = 2;
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public const uint ImagesSetIndex = 3;
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public const uint MaximumBufferArgumentTableEntries = 31;
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public const uint MaximumExtraSets = MaximumBufferArgumentTableEntries - ImagesIndex;
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}
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}
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