mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-30 01:29:48 -06:00
Change shader cache init wait method (#6131)
* Change shader cache init wait method * Make field readonly
This commit is contained in:
@ -106,6 +106,8 @@ namespace Ryujinx.Graphics.Gpu
|
||||
private long _modifiedSequence;
|
||||
private readonly ulong _firstTimestamp;
|
||||
|
||||
private readonly ManualResetEvent _gpuReadyEvent;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the GPU emulation context.
|
||||
/// </summary>
|
||||
@ -121,6 +123,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
Window = new Window(this);
|
||||
|
||||
HostInitalized = new ManualResetEvent(false);
|
||||
_gpuReadyEvent = new ManualResetEvent(false);
|
||||
|
||||
SyncActions = new List<ISyncActionHandler>();
|
||||
SyncpointActions = new List<ISyncActionHandler>();
|
||||
@ -216,7 +219,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// Gets a sequence number for resource modification ordering. This increments on each call.
|
||||
/// </summary>
|
||||
/// <returns>A sequence number for resource modification ordering</returns>
|
||||
public long GetModifiedSequence()
|
||||
internal long GetModifiedSequence()
|
||||
{
|
||||
return _modifiedSequence++;
|
||||
}
|
||||
@ -225,7 +228,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// Gets the value of the GPU timer.
|
||||
/// </summary>
|
||||
/// <returns>The current GPU timestamp</returns>
|
||||
public ulong GetTimestamp()
|
||||
internal ulong GetTimestamp()
|
||||
{
|
||||
// Guest timestamp will start at 0, instead of host value.
|
||||
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds) - _firstTimestamp;
|
||||
@ -262,6 +265,16 @@ namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
physicalMemory.ShaderCache.Initialize(cancellationToken);
|
||||
}
|
||||
|
||||
_gpuReadyEvent.Set();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Waits until the GPU is ready to receive commands.
|
||||
/// </summary>
|
||||
public void WaitUntilGpuReady()
|
||||
{
|
||||
_gpuReadyEvent.WaitOne();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -399,6 +412,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
GPFifo.Dispose();
|
||||
HostInitalized.Dispose();
|
||||
_gpuReadyEvent.Dispose();
|
||||
|
||||
// Has to be disposed before processing deferred actions, as it will produce some.
|
||||
foreach (var physicalMemory in PhysicalMemoryRegistry.Values)
|
||||
|
Reference in New Issue
Block a user