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Add per-source type memory change tracking, simplified state change tracking, other fixes
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@ -10,6 +10,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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void Write(ulong address, Span<byte> data);
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(ulong, ulong)[] GetModifiedRanges(ulong address, ulong size);
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(ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name);
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}
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}
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