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Make the shader translator more error resilient (part 2)
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@ -56,7 +56,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
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// TODO.
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}
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throw new ArgumentException($"Invalid floating point type \"{floatType}\".");
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// TODO: Warn about invalid floating point type.
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return Const(0);
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}
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public static Operand GetSrcB(EmitterContext context)
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