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misc: chore: Fix object creation in Gpu project
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@ -663,7 +663,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="overlapsCount">Total of overlaps</param>
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private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps, int overlapsCount)
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{
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Buffer newBuffer = new Buffer(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount));
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Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount));
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lock (_buffers)
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{
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