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Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling * Nits
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@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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Optimizer.RunPass(cfg.Blocks, config);
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Lowering.RunPass(cfg.Blocks, config);
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Rewriter.RunPass(cfg.Blocks, config);
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}
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funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
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