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Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling * Nits
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@ -192,7 +192,7 @@ namespace Ryujinx.Graphics.Texture
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void CalculateBC3Alpha(Span<byte> alpha)
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private static void CalculateBC3Alpha(Span<byte> alpha)
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{
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for (int i = 2; i < 8; i++)
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{
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