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Implement R16 texture format (#147)
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@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Gal
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B5G6R5 = 0x15,
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BC7U = 0x17,
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G8R8 = 0x18,
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R16 = 0x1b,
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R8 = 0x1d,
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BC1 = 0x24,
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BC2 = 0x25,
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