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Implement R16 texture format (#147)
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@ -33,6 +33,7 @@ namespace Ryujinx.HLE.Gpu
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case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
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case GalTextureFormat.R8: return Texture.Width * Texture.Height;
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case GalTextureFormat.BC1:
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