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Fix IsRegionInUse check on NV memory allocator (#2243)
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@ -1,6 +1,5 @@
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using Ryujinx.Common.Collections;
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using System.Collections.Generic;
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using Ryujinx.Common;
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using System;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Common.Logging;
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@ -301,7 +300,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices
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freeAddressStartPosition = floorAddress;
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if (floorAddress != InvalidAddress)
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{
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return !(gpuVa >= floorAddress && ((gpuVa + size) < _tree.Get(floorAddress)));
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return !(gpuVa >= floorAddress && ((gpuVa + size) <= _tree.Get(floorAddress)));
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}
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}
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return true;
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