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[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
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IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
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IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
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IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
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IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
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IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
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IoVariable.InstanceId => ("gl_InstanceID", AggregateType.S32),
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IoVariable.InstanceIndex => ("gl_InstanceIndex", AggregateType.S32),
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@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
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IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
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IoVariable.ViewportMask => ("gl_ViewportMask", AggregateType.Array | AggregateType.S32),
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_ => (null, AggregateType.Invalid)
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_ => (null, AggregateType.Invalid),
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};
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}
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@ -139,4 +139,4 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return (name, config.GetUserDefinedType(location, isOutput));
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}
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}
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}
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}
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