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Fix incorrect tessellation inputs/outputs (#3728)
* Fix incorrect tessellation inputs/outputs * Shader cache version bump
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@ -54,6 +54,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int UserAttributeBase = 0x80;
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public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
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public const int UserAttributePerPatchBase = 0x18;
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public const int UserAttributePerPatchEnd = 0x200;
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public const int LoadOutputMask = 1 << 30;
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public const int Mask = 0x3fffffff;
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