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Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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@ -85,6 +85,11 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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internal ConcurrentDictionary<ulong, PhysicalMemory> PhysicalMemoryRegistry { get; }
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/// <summary>
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/// Support buffer updater.
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/// </summary>
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internal SupportBufferUpdater SupportBufferUpdater { get; }
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/// <summary>
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/// Host hardware capabilities.
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/// </summary>
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@ -125,6 +130,8 @@ namespace Ryujinx.Graphics.Gpu
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PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>();
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SupportBufferUpdater = new SupportBufferUpdater(renderer);
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_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
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}
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@ -399,6 +406,8 @@ namespace Ryujinx.Graphics.Gpu
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physicalMemory.Dispose();
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}
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SupportBufferUpdater.Dispose();
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PhysicalMemoryRegistry.Clear();
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RunDeferredActions();
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