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Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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@ -208,7 +208,16 @@ namespace Ryujinx.Graphics.Gpu
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texture.SynchronizeMemory();
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ImageCrop crop = pt.Crop;
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ImageCrop crop = new ImageCrop(
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(int)(pt.Crop.Left * texture.ScaleFactor),
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(int)MathF.Ceiling(pt.Crop.Right * texture.ScaleFactor),
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(int)(pt.Crop.Top * texture.ScaleFactor),
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(int)MathF.Ceiling(pt.Crop.Bottom * texture.ScaleFactor),
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pt.Crop.FlipX,
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pt.Crop.FlipY,
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pt.Crop.IsStretched,
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pt.Crop.AspectRatioX,
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pt.Crop.AspectRatioY);
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if (texture.Info.Width > pt.Info.Width || texture.Info.Height > pt.Info.Height)
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{
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