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Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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@ -9,7 +9,6 @@ namespace Ryujinx.Graphics.OpenGL
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{
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public TextureCreateInfo Info;
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public TextureView View;
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public float ScaleFactor;
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public int RemainingFrames;
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}
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@ -42,7 +41,6 @@ namespace Ryujinx.Graphics.OpenGL
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{
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Info = view.Info,
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View = view,
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ScaleFactor = view.ScaleFactor,
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RemainingFrames = DisposedLiveFrames
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});
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}
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@ -52,9 +50,8 @@ namespace Ryujinx.Graphics.OpenGL
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/// Attempt to obtain a texture from the resource cache with the desired parameters.
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/// </summary>
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/// <param name="info">The creation info for the desired texture</param>
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/// <param name="scaleFactor">The scale factor for the desired texture</param>
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/// <returns>A TextureView with the description specified, or null if one was not found.</returns>
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public TextureView GetTextureOrNull(TextureCreateInfo info, float scaleFactor)
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public TextureView GetTextureOrNull(TextureCreateInfo info)
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{
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lock (_lock)
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{
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@ -65,11 +62,8 @@ namespace Ryujinx.Graphics.OpenGL
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foreach (DisposedTexture texture in list)
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{
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if (scaleFactor == texture.ScaleFactor)
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{
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list.Remove(texture);
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return texture.View;
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}
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list.Remove(texture);
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return texture.View;
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}
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return null;
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