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Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583)
* Fix XMAD shader instruction implementation * Fix gl_FrontFacing constant value * Enable face culling again * Fix typo
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@ -159,25 +159,23 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
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}
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//Note: Uncomment SetFrontFace and SetCullFace when flipping issues are solved
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if (New.FrontFace != Old.FrontFace)
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{
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GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
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}
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//if (New.FrontFace != Old.FrontFace)
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//{
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// GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
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//}
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if (New.CullFaceEnabled != Old.CullFaceEnabled)
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{
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Enable(EnableCap.CullFace, New.CullFaceEnabled);
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}
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//if (New.CullFaceEnabled != Old.CullFaceEnabled)
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//{
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// Enable(EnableCap.CullFace, New.CullFaceEnabled);
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//}
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//if (New.CullFaceEnabled)
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//{
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// if (New.CullFace != Old.CullFace)
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// {
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// GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
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// }
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//}
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if (New.CullFaceEnabled)
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{
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if (New.CullFace != Old.CullFace)
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{
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GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
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}
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}
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if (New.DepthTestEnabled != Old.DepthTestEnabled)
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{
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