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Unified locales (#391)
Use 1 locales file instead of individual files for each langauge. This makes it easier to keep track of what is missing. The PR will automatically fix missing locales and throw an error if anything is incorrect, by running the emulator. That way the person adding a new locale or new language can just run the emulator once to populate all the fields, so they can easily begin translating.
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Build.Utilities.Core" />
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<PackageReference Include="Newtonsoft.Json" />
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</ItemGroup>
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<UsingTask TaskName="Ryujinx.BuildValidationTasks.LocaleValidationTask" TaskFactory="TaskHostFactory" AssemblyFile="$(OutDir)Ryujinx.BuildValidationTasks.dll" />
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<Target Name="LocalesJsonValidation" AfterTargets="AfterRebuild">
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<LocaleValidationTask />
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</Target>
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</Project>
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