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Skip some invalid texture flushes (#5755)
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@ -107,8 +107,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Any texture that has been unmapped at any point or is partially unmapped
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// should update their pool references after the remap completes.
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MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
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foreach (var texture in _partiallyMappedTextures)
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{
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texture.UpdatePoolMappings();
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