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2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.) Remove event logic in favor of a single init function. Thanks @MutantAura
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@ -41,10 +41,12 @@ namespace Ryujinx.Common
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}
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}
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public static implicit operator T(ReactiveObject<T> obj)
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{
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return obj.Value;
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}
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public static implicit operator T(ReactiveObject<T> obj) => obj.Value;
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}
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public static class ReactiveObjectHelper
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{
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public static void Toggle(this ReactiveObject<bool> rBoolean) => rBoolean.Value = !rBoolean.Value;
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}
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public class ReactiveEventArgs<T>(T oldValue, T newValue)
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