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2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.) Remove event logic in favor of a single init function. Thanks @MutantAura
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@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.GAL
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IPipeline Pipeline { get; }
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IWindow Window { get; }
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uint ProgramCount { get; }
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void BackgroundContextAction(Action action, bool alwaysBackground = false);
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