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2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.) Remove event logic in favor of a single init function. Thanks @MutantAura
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@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Vulkan
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private bool _initialized;
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public uint ProgramCount { get; set; } = 0;
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internal FormatCapabilities FormatCapabilities { get; private set; }
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internal HardwareCapabilities Capabilities;
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@ -544,6 +546,8 @@ namespace Ryujinx.Graphics.Vulkan
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public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
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{
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ProgramCount++;
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bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
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if (info.State.HasValue || isCompute)
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