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Use unique temporary variables for function call parameters on SPIR-V (#5757)
* Use unique temporary variables for function call parameters on SPIR-V * Shader cache version bump
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@ -44,7 +44,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public StructuredFunction CurrentFunction { get; set; }
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private readonly Dictionary<AstOperand, Instruction> _locals = new();
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private readonly Dictionary<int, Instruction[]> _localForArgs = new();
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private readonly Dictionary<int, Instruction> _funcArgs = new();
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private readonly Dictionary<int, (StructuredFunction, Instruction)> _functions = new();
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@ -112,7 +111,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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IsMainFunction = isMainFunction;
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MayHaveReturned = false;
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_locals.Clear();
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_localForArgs.Clear();
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_funcArgs.Clear();
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}
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@ -169,11 +167,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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_locals.Add(local, spvLocal);
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}
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public void DeclareLocalForArgs(int funcIndex, Instruction[] spvLocals)
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{
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_localForArgs.Add(funcIndex, spvLocals);
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}
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public void DeclareArgument(int argIndex, Instruction spvLocal)
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{
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_funcArgs.Add(argIndex, spvLocal);
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@ -278,11 +271,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return _locals[local];
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}
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public Instruction[] GetLocalForArgsPointers(int funcIndex)
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{
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return _localForArgs[funcIndex];
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}
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public Instruction GetArgumentPointer(AstOperand funcArg)
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{
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return _funcArgs[funcArg.Value];
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