mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-25 23:29:51 -06:00
Split ConfigurationState into 3 parts:
Migration, Model, and everything else.
This commit is contained in:
674
src/Ryujinx.UI.Common/Configuration/ConfigurationState.Model.cs
Normal file
674
src/Ryujinx.UI.Common/Configuration/ConfigurationState.Model.cs
Normal file
@ -0,0 +1,674 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.UI.Common.Configuration.System;
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using Ryujinx.UI.Common.Helper;
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using System.Collections.Generic;
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namespace Ryujinx.UI.Common.Configuration
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{
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public partial class ConfigurationState
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{
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/// <summary>
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/// UI configuration section
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/// </summary>
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public class UISection
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{
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public class Columns
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{
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public ReactiveObject<bool> FavColumn { get; private set; }
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public ReactiveObject<bool> IconColumn { get; private set; }
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public ReactiveObject<bool> AppColumn { get; private set; }
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public ReactiveObject<bool> DevColumn { get; private set; }
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public ReactiveObject<bool> VersionColumn { get; private set; }
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public ReactiveObject<bool> TimePlayedColumn { get; private set; }
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public ReactiveObject<bool> LastPlayedColumn { get; private set; }
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public ReactiveObject<bool> FileExtColumn { get; private set; }
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public ReactiveObject<bool> FileSizeColumn { get; private set; }
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public ReactiveObject<bool> PathColumn { get; private set; }
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public Columns()
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{
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FavColumn = new ReactiveObject<bool>();
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IconColumn = new ReactiveObject<bool>();
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AppColumn = new ReactiveObject<bool>();
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DevColumn = new ReactiveObject<bool>();
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VersionColumn = new ReactiveObject<bool>();
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TimePlayedColumn = new ReactiveObject<bool>();
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LastPlayedColumn = new ReactiveObject<bool>();
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FileExtColumn = new ReactiveObject<bool>();
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FileSizeColumn = new ReactiveObject<bool>();
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PathColumn = new ReactiveObject<bool>();
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}
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}
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public class ColumnSortSettings
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{
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public ReactiveObject<int> SortColumnId { get; private set; }
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public ReactiveObject<bool> SortAscending { get; private set; }
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public ColumnSortSettings()
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{
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SortColumnId = new ReactiveObject<int>();
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SortAscending = new ReactiveObject<bool>();
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}
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}
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/// <summary>
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/// Used to toggle which file types are shown in the UI
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/// </summary>
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public class ShownFileTypeSettings
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{
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public ReactiveObject<bool> NSP { get; private set; }
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public ReactiveObject<bool> PFS0 { get; private set; }
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public ReactiveObject<bool> XCI { get; private set; }
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public ReactiveObject<bool> NCA { get; private set; }
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public ReactiveObject<bool> NRO { get; private set; }
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public ReactiveObject<bool> NSO { get; private set; }
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public ShownFileTypeSettings()
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{
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NSP = new ReactiveObject<bool>();
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PFS0 = new ReactiveObject<bool>();
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XCI = new ReactiveObject<bool>();
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NCA = new ReactiveObject<bool>();
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NRO = new ReactiveObject<bool>();
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NSO = new ReactiveObject<bool>();
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}
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}
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// <summary>
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/// Determines main window start-up position, size and state
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///<summary>
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public class WindowStartupSettings
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{
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public ReactiveObject<int> WindowSizeWidth { get; private set; }
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public ReactiveObject<int> WindowSizeHeight { get; private set; }
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public ReactiveObject<int> WindowPositionX { get; private set; }
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public ReactiveObject<int> WindowPositionY { get; private set; }
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public ReactiveObject<bool> WindowMaximized { get; private set; }
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public WindowStartupSettings()
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{
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WindowSizeWidth = new ReactiveObject<int>();
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WindowSizeHeight = new ReactiveObject<int>();
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WindowPositionX = new ReactiveObject<int>();
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WindowPositionY = new ReactiveObject<int>();
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WindowMaximized = new ReactiveObject<bool>();
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}
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}
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/// <summary>
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/// Used to toggle columns in the GUI
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/// </summary>
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public Columns GuiColumns { get; private set; }
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/// <summary>
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/// Used to configure column sort settings in the GUI
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/// </summary>
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public ColumnSortSettings ColumnSort { get; private set; }
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/// <summary>
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/// A list of directories containing games to be used to load games into the games list
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/// </summary>
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public ReactiveObject<List<string>> GameDirs { get; private set; }
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/// <summary>
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/// A list of directories containing DLC/updates the user wants to autoload during library refreshes
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/// </summary>
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public ReactiveObject<List<string>> AutoloadDirs { get; private set; }
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/// <summary>
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/// A list of file types to be hidden in the games List
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/// </summary>
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public ShownFileTypeSettings ShownFileTypes { get; private set; }
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/// <summary>
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/// Determines main window start-up position, size and state
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/// </summary>
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public WindowStartupSettings WindowStartup { get; private set; }
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/// <summary>
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/// Language Code for the UI
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/// </summary>
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public ReactiveObject<string> LanguageCode { get; private set; }
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/// <summary>
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/// Selects the base style
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/// </summary>
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public ReactiveObject<string> BaseStyle { get; private set; }
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/// <summary>
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/// Start games in fullscreen mode
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/// </summary>
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public ReactiveObject<bool> StartFullscreen { get; private set; }
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/// <summary>
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/// Hide / Show Console Window
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/// </summary>
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public ReactiveObject<bool> ShowConsole { get; private set; }
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/// <summary>
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/// View Mode of the Game list
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/// </summary>
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public ReactiveObject<int> GameListViewMode { get; private set; }
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/// <summary>
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/// Show application name in Grid Mode
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/// </summary>
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public ReactiveObject<bool> ShowNames { get; private set; }
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/// <summary>
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/// Sets App Icon Size in Grid Mode
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/// </summary>
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public ReactiveObject<int> GridSize { get; private set; }
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/// <summary>
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/// Sorts Apps in Grid Mode
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/// </summary>
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public ReactiveObject<int> ApplicationSort { get; private set; }
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/// <summary>
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/// Sets if Grid is ordered in Ascending Order
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/// </summary>
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public ReactiveObject<bool> IsAscendingOrder { get; private set; }
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public UISection()
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{
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GuiColumns = new Columns();
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ColumnSort = new ColumnSortSettings();
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GameDirs = new ReactiveObject<List<string>>();
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AutoloadDirs = new ReactiveObject<List<string>>();
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ShownFileTypes = new ShownFileTypeSettings();
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WindowStartup = new WindowStartupSettings();
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BaseStyle = new ReactiveObject<string>();
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StartFullscreen = new ReactiveObject<bool>();
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GameListViewMode = new ReactiveObject<int>();
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ShowNames = new ReactiveObject<bool>();
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GridSize = new ReactiveObject<int>();
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ApplicationSort = new ReactiveObject<int>();
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IsAscendingOrder = new ReactiveObject<bool>();
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LanguageCode = new ReactiveObject<string>();
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ShowConsole = new ReactiveObject<bool>();
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ShowConsole.Event += static (_, e) => ConsoleHelper.SetConsoleWindowState(e.NewValue);
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}
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}
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/// <summary>
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/// Logger configuration section
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/// </summary>
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public class LoggerSection
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{
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/// <summary>
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/// Enables printing debug log messages
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/// </summary>
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public ReactiveObject<bool> EnableDebug { get; private set; }
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/// <summary>
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/// Enables printing stub log messages
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/// </summary>
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public ReactiveObject<bool> EnableStub { get; private set; }
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/// <summary>
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/// Enables printing info log messages
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/// </summary>
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public ReactiveObject<bool> EnableInfo { get; private set; }
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/// <summary>
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/// Enables printing warning log messages
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/// </summary>
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public ReactiveObject<bool> EnableWarn { get; private set; }
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/// <summary>
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/// Enables printing error log messages
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/// </summary>
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public ReactiveObject<bool> EnableError { get; private set; }
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/// <summary>
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/// Enables printing trace log messages
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/// </summary>
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public ReactiveObject<bool> EnableTrace { get; private set; }
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/// <summary>
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/// Enables printing guest log messages
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/// </summary>
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public ReactiveObject<bool> EnableGuest { get; private set; }
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/// <summary>
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/// Enables printing FS access log messages
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/// </summary>
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public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
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/// <summary>
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/// Controls which log messages are written to the log targets
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/// </summary>
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public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
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/// <summary>
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/// Enables or disables logging to a file on disk
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/// </summary>
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public ReactiveObject<bool> EnableFileLog { get; private set; }
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/// <summary>
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/// Controls which OpenGL log messages are recorded in the log
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/// </summary>
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public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
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public LoggerSection()
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{
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EnableDebug = new ReactiveObject<bool>();
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EnableDebug.LogChangesToValue(nameof(EnableDebug));
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EnableStub = new ReactiveObject<bool>();
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EnableInfo = new ReactiveObject<bool>();
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EnableWarn = new ReactiveObject<bool>();
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EnableError = new ReactiveObject<bool>();
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EnableTrace = new ReactiveObject<bool>();
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EnableGuest = new ReactiveObject<bool>();
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EnableFsAccessLog = new ReactiveObject<bool>();
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FilteredClasses = new ReactiveObject<LogClass[]>();
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EnableFileLog = new ReactiveObject<bool>();
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EnableFileLog.LogChangesToValue(nameof(EnableFileLog));
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GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
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}
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}
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/// <summary>
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/// System configuration section
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/// </summary>
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public class SystemSection
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{
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/// <summary>
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/// Change System Language
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/// </summary>
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public ReactiveObject<Language> Language { get; private set; }
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/// <summary>
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/// Change System Region
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/// </summary>
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public ReactiveObject<Region> Region { get; private set; }
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/// <summary>
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/// Change System TimeZone
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/// </summary>
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public ReactiveObject<string> TimeZone { get; private set; }
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/// <summary>
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/// System Time Offset in Seconds
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/// </summary>
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public ReactiveObject<long> SystemTimeOffset { get; private set; }
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/// <summary>
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/// Enables or disables Docked Mode
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/// </summary>
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public ReactiveObject<bool> EnableDockedMode { get; private set; }
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/// <summary>
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/// Enables or disables persistent profiled translation cache
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/// </summary>
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public ReactiveObject<bool> EnablePtc { get; private set; }
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/// <summary>
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/// Enables or disables low-power persistent profiled translation cache loading
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/// </summary>
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public ReactiveObject<bool> EnableLowPowerPtc { get; private set; }
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/// <summary>
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/// Enables or disables guest Internet access
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/// </summary>
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public ReactiveObject<bool> EnableInternetAccess { get; private set; }
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/// <summary>
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/// Enables integrity checks on Game content files
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/// </summary>
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public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
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/// <summary>
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/// Enables FS access log output to the console. Possible modes are 0-3
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/// </summary>
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public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
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/// <summary>
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/// The selected audio backend
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/// </summary>
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public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
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/// <summary>
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/// The audio backend volume
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/// </summary>
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public ReactiveObject<float> AudioVolume { get; private set; }
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/// <summary>
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/// The selected memory manager mode
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/// </summary>
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public ReactiveObject<MemoryManagerMode> MemoryManagerMode { get; private set; }
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/// <summary>
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/// Defines the amount of RAM available on the emulated system, and how it is distributed
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/// </summary>
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public ReactiveObject<MemoryConfiguration> DramSize { get; private set; }
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/// <summary>
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/// Enable or disable ignoring missing services
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/// </summary>
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public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
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/// <summary>
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/// Uses Hypervisor over JIT if available
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/// </summary>
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public ReactiveObject<bool> UseHypervisor { get; private set; }
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public SystemSection()
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{
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Language = new ReactiveObject<Language>();
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Language.LogChangesToValue(nameof(Language));
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Region = new ReactiveObject<Region>();
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Region.LogChangesToValue(nameof(Region));
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TimeZone = new ReactiveObject<string>();
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TimeZone.LogChangesToValue(nameof(TimeZone));
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SystemTimeOffset = new ReactiveObject<long>();
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SystemTimeOffset.LogChangesToValue(nameof(SystemTimeOffset));
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EnableDockedMode = new ReactiveObject<bool>();
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EnableDockedMode.LogChangesToValue(nameof(EnableDockedMode));
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EnablePtc = new ReactiveObject<bool>();
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EnablePtc.LogChangesToValue(nameof(EnablePtc));
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EnableLowPowerPtc = new ReactiveObject<bool>();
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EnableLowPowerPtc.LogChangesToValue(nameof(EnableLowPowerPtc));
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EnableInternetAccess = new ReactiveObject<bool>();
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EnableInternetAccess.LogChangesToValue(nameof(EnableInternetAccess));
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EnableFsIntegrityChecks = new ReactiveObject<bool>();
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EnableFsIntegrityChecks.LogChangesToValue(nameof(EnableFsIntegrityChecks));
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FsGlobalAccessLogMode = new ReactiveObject<int>();
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FsGlobalAccessLogMode.LogChangesToValue(nameof(FsGlobalAccessLogMode));
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AudioBackend = new ReactiveObject<AudioBackend>();
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AudioBackend.LogChangesToValue(nameof(AudioBackend));
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MemoryManagerMode = new ReactiveObject<MemoryManagerMode>();
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MemoryManagerMode.LogChangesToValue(nameof(MemoryManagerMode));
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DramSize = new ReactiveObject<MemoryConfiguration>();
|
||||
DramSize.LogChangesToValue(nameof(DramSize));
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||||
IgnoreMissingServices = new ReactiveObject<bool>();
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||||
IgnoreMissingServices.LogChangesToValue(nameof(IgnoreMissingServices));
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AudioVolume = new ReactiveObject<float>();
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AudioVolume.LogChangesToValue(nameof(AudioVolume));
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UseHypervisor = new ReactiveObject<bool>();
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UseHypervisor.LogChangesToValue(nameof(UseHypervisor));
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||||
}
|
||||
}
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/// <summary>
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/// Hid configuration section
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||||
/// </summary>
|
||||
public class HidSection
|
||||
{
|
||||
/// <summary>
|
||||
/// Enable or disable keyboard support (Independent from controllers binding)
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableKeyboard { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enable or disable mouse support (Independent from controllers binding)
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableMouse { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Hotkey Keyboard Bindings
|
||||
/// </summary>
|
||||
public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Input device configuration.
|
||||
/// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
|
||||
/// TODO: Implement a ReactiveList class.
|
||||
/// </summary>
|
||||
public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
|
||||
|
||||
public HidSection()
|
||||
{
|
||||
EnableKeyboard = new ReactiveObject<bool>();
|
||||
EnableMouse = new ReactiveObject<bool>();
|
||||
Hotkeys = new ReactiveObject<KeyboardHotkeys>();
|
||||
InputConfig = new ReactiveObject<List<InputConfig>>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Graphics configuration section
|
||||
/// </summary>
|
||||
public class GraphicsSection
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
|
||||
/// </summary>
|
||||
public ReactiveObject<BackendThreading> BackendThreading { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
|
||||
/// </summary>
|
||||
public ReactiveObject<float> MaxAnisotropy { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Aspect Ratio applied to the renderer window.
|
||||
/// </summary>
|
||||
public ReactiveObject<AspectRatio> AspectRatio { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
|
||||
/// </summary>
|
||||
public ReactiveObject<int> ResScale { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
|
||||
/// </summary>
|
||||
public ReactiveObject<float> ResScaleCustom { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Dumps shaders in this local directory
|
||||
/// </summary>
|
||||
public ReactiveObject<string> ShadersDumpPath { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Vertical Sync
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableVsync { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Shader cache
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableShaderCache { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables texture recompression
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableTextureRecompression { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Macro high-level emulation
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableMacroHLE { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables color space passthrough, if available.
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableColorSpacePassthrough { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Graphics backend
|
||||
/// </summary>
|
||||
public ReactiveObject<GraphicsBackend> GraphicsBackend { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Applies anti-aliasing to the renderer.
|
||||
/// </summary>
|
||||
public ReactiveObject<AntiAliasing> AntiAliasing { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the framebuffer upscaling type.
|
||||
/// </summary>
|
||||
public ReactiveObject<ScalingFilter> ScalingFilter { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the framebuffer upscaling level.
|
||||
/// </summary>
|
||||
public ReactiveObject<int> ScalingFilterLevel { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Preferred GPU
|
||||
/// </summary>
|
||||
public ReactiveObject<string> PreferredGpu { get; private set; }
|
||||
|
||||
public GraphicsSection()
|
||||
{
|
||||
BackendThreading = new ReactiveObject<BackendThreading>();
|
||||
BackendThreading.LogChangesToValue(nameof(BackendThreading));
|
||||
ResScale = new ReactiveObject<int>();
|
||||
ResScale.LogChangesToValue(nameof(ResScale));
|
||||
ResScaleCustom = new ReactiveObject<float>();
|
||||
ResScaleCustom.LogChangesToValue(nameof(ResScaleCustom));
|
||||
MaxAnisotropy = new ReactiveObject<float>();
|
||||
MaxAnisotropy.LogChangesToValue(nameof(MaxAnisotropy));
|
||||
AspectRatio = new ReactiveObject<AspectRatio>();
|
||||
AspectRatio.LogChangesToValue(nameof(AspectRatio));
|
||||
ShadersDumpPath = new ReactiveObject<string>();
|
||||
EnableVsync = new ReactiveObject<bool>();
|
||||
EnableVsync.LogChangesToValue(nameof(EnableVsync));
|
||||
EnableShaderCache = new ReactiveObject<bool>();
|
||||
EnableShaderCache.LogChangesToValue(nameof(EnableShaderCache));
|
||||
EnableTextureRecompression = new ReactiveObject<bool>();
|
||||
EnableTextureRecompression.LogChangesToValue(nameof(EnableTextureRecompression));
|
||||
GraphicsBackend = new ReactiveObject<GraphicsBackend>();
|
||||
GraphicsBackend.LogChangesToValue(nameof(GraphicsBackend));
|
||||
PreferredGpu = new ReactiveObject<string>();
|
||||
PreferredGpu.LogChangesToValue(nameof(PreferredGpu));
|
||||
EnableMacroHLE = new ReactiveObject<bool>();
|
||||
EnableMacroHLE.LogChangesToValue(nameof(EnableMacroHLE));
|
||||
EnableColorSpacePassthrough = new ReactiveObject<bool>();
|
||||
EnableColorSpacePassthrough.LogChangesToValue(nameof(EnableColorSpacePassthrough));
|
||||
AntiAliasing = new ReactiveObject<AntiAliasing>();
|
||||
AntiAliasing.LogChangesToValue(nameof(AntiAliasing));
|
||||
ScalingFilter = new ReactiveObject<ScalingFilter>();
|
||||
ScalingFilter.LogChangesToValue(nameof(ScalingFilter));
|
||||
ScalingFilterLevel = new ReactiveObject<int>();
|
||||
ScalingFilterLevel.LogChangesToValue(nameof(ScalingFilterLevel));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Multiplayer configuration section
|
||||
/// </summary>
|
||||
public class MultiplayerSection
|
||||
{
|
||||
/// <summary>
|
||||
/// GUID for the network interface used by LAN (or 0 for default)
|
||||
/// </summary>
|
||||
public ReactiveObject<string> LanInterfaceId { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Multiplayer Mode
|
||||
/// </summary>
|
||||
public ReactiveObject<MultiplayerMode> Mode { get; private set; }
|
||||
|
||||
public MultiplayerSection()
|
||||
{
|
||||
LanInterfaceId = new ReactiveObject<string>();
|
||||
Mode = new ReactiveObject<MultiplayerMode>();
|
||||
Mode.LogChangesToValue(nameof(MultiplayerMode));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The default configuration instance
|
||||
/// </summary>
|
||||
public static ConfigurationState Instance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The UI section
|
||||
/// </summary>
|
||||
public UISection UI { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The Logger section
|
||||
/// </summary>
|
||||
public LoggerSection Logger { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The System section
|
||||
/// </summary>
|
||||
public SystemSection System { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The Graphics section
|
||||
/// </summary>
|
||||
public GraphicsSection Graphics { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The Hid section
|
||||
/// </summary>
|
||||
public HidSection Hid { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The Multiplayer section
|
||||
/// </summary>
|
||||
public MultiplayerSection Multiplayer { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Discord Rich Presence
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks for updates when Ryujinx starts when enabled
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Show "Confirm Exit" Dialog
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> ShowConfirmExit { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ignore Applet
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> IgnoreApplet { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables save window size, position and state on close.
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> RememberWindowState { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables the redesigned title bar
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> ShowTitleBar { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables hardware-accelerated rendering for Avalonia
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnableHardwareAcceleration { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Hide Cursor on Idle
|
||||
/// </summary>
|
||||
public ReactiveObject<HideCursorMode> HideCursor { get; private set; }
|
||||
|
||||
private ConfigurationState()
|
||||
{
|
||||
UI = new UISection();
|
||||
Logger = new LoggerSection();
|
||||
System = new SystemSection();
|
||||
Graphics = new GraphicsSection();
|
||||
Hid = new HidSection();
|
||||
Multiplayer = new MultiplayerSection();
|
||||
EnableDiscordIntegration = new ReactiveObject<bool>();
|
||||
CheckUpdatesOnStart = new ReactiveObject<bool>();
|
||||
ShowConfirmExit = new ReactiveObject<bool>();
|
||||
IgnoreApplet = new ReactiveObject<bool>();
|
||||
IgnoreApplet.LogChangesToValue(nameof(IgnoreApplet));
|
||||
RememberWindowState = new ReactiveObject<bool>();
|
||||
ShowTitleBar = new ReactiveObject<bool>();
|
||||
EnableHardwareAcceleration = new ReactiveObject<bool>();
|
||||
HideCursor = new ReactiveObject<HideCursorMode>();
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user