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Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0 * Shader cache version bump
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@ -79,8 +79,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.Ddy, VariableType.F32, VariableType.F32);
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Add(Instruction.Divide, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.ExponentB2, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.FindFirstSetS32, VariableType.S32, VariableType.S32);
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Add(Instruction.FindFirstSetU32, VariableType.S32, VariableType.U32);
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Add(Instruction.FindLSB, VariableType.Int, VariableType.Int);
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Add(Instruction.FindMSBS32, VariableType.S32, VariableType.S32);
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Add(Instruction.FindMSBU32, VariableType.S32, VariableType.U32);
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Add(Instruction.Floor, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
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Add(Instruction.ImageLoad, VariableType.F32);
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