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misc: chore: remove duplicate graphics debug levels in headless windows
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@ -10,8 +10,6 @@ namespace Ryujinx.Headless
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{
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class VulkanWindow : WindowBase
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{
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private readonly GraphicsDebugLevel _glLogLevel;
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public VulkanWindow(
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InputManager inputManager,
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GraphicsDebugLevel glLogLevel,
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@ -21,7 +19,6 @@ namespace Ryujinx.Headless
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bool ignoreControllerApplet)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
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{
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_glLogLevel = glLogLevel;
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}
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public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_VULKAN;
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